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How to play Pick Me Pick Me Pick Me Up
In Pick Me Pick Me Pick Me Up you pick a machine in a toy arcade, insert a coin and steer the claw within 30 seconds (22 on Sea Friends) to grab a doll in first-person 3D. You get 3 free coins daily, and like a real machine the claw is usually weak, with a strong claw every certain number of plays.
Play now →How a play goes
- Enter the toy arcade — Open pick.gamely.cc and the arcade loads right away. You start as a guest — no install, no sign-up.
- Pick a machine — On PC, walk with WASD or the arrow keys and drag the mouse to look around. On a phone, drag on the left side of the screen to walk. Choose a machine from the list at the top and you walk to it automatically. New players should start with Animal Land (difficulty ★☆☆).
- Insert a coin — At the machine press E (or Enter) or tap the button. One coin goes in and the view switches to first person.
- Move the claw — Before the timer runs out (Animal Land 30s, Sea Friends 22s), steer the claw with the arrow keys or WASD (virtual joystick on phones). The shadow on the floor shows where the claw will drop; the view button lets you check depth from the side.
- Grab — Press Space (the grab button on phones). The claw drops, closes and lifts. At 0 seconds it drops automatically.
- Collect your prize — If the claw carries the doll back over the chute and lets go, you win. You get +1 bonus coin and the doll is added to your collection.
Controls (PC · mobile)
| PC | Mobile | |
|---|---|---|
| Walk | WASD · arrow keys | Drag left side |
| Look around | Mouse drag | Drag screen |
| Start machine | E · Enter | Tap button |
| Move claw | Arrow keys · WASD | Virtual joystick |
| Grab | Space | Grab button |
| Switch view | On-screen button | On-screen button |
Coin rules
- 3 free coins every day, refilled to 3 at midnight Korea Standard Time (KST).
- One play = 1 coin.
- Win a doll, get +1 bonus coin. Bonus coins stack and do not expire at midnight.
- VIP (₩3,900/month) gives 10 free coins a day and a VIP badge on the ranking. Cancel anytime.
Claw strength — weak and strong, like a real machine
Real crane games set the claw strength differently from play to play, and so does this game. Most plays use a weak claw that loosens at the top of the lift or drops the doll on the way. A strong claw comes once every certain number of plays, counted per machine. Because everything is physics-based, a dead-center grab can still win with a weak claw, and a strong claw still fails if your aim is off.
| Machine | Difficulty · timer | Strong claw |
|---|---|---|
| Animal Land | ★☆☆ · 30s | every ~8–14 plays |
| Sea Friends | ★★★ · 22s | every ~18–28 plays |
Tips for winning
- Aim at the middle of the body. Grabbing a head or an edge makes the doll tip and slip out while lifting.
- Line up left-right with the shadow, then check front-back with the side view before dropping.
- Dolls lying on top of the pile come up more easily than buried ones.
- Dolls close to the chute travel a shorter distance, so they are dropped less often.
- Failed plays still count. A strong claw comes every so often, so stick with one machine (Animal Land about 8–14 plays, Sea Friends about 18–28).
- Sea Friends dolls are slippery and the claw moves faster, so aim more precisely.
More questions? See the FAQ; all collectible dolls are in the Doll guide.
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